Spyro Reignited Trilogy

Concept Artist

Together with the team at Sanzaru Games, I developed environment, character, and prop concept art for Spyro Reignited Trilogy, Year of the Dragon. I collaborated closely with the Concept Art lead, Art Director and other departments in the project. The majority of our work was developed straight over the top of Spyro’s original blockmesh, so that we kept most of the original level designs. Our goal was to not only update textures and geometry to fit current gaming standards, but also enhance the story and sense of place of each environment through it’s design. I also provided drawovers for environment artists, and assimilated feedback from the team to refine my concepts.


I really cherish my time working on this project!